In case you didn’t notice, we’ve crowned a Beginner’s level champion: Smorgus!
I want to take this opportunity to make a few notes about skill levels. The level in which you play (Beginner, Intermediate, Advanced, or Expert) bears significantly on your likelihood for survival in later rounds. For example, a player like Rokwilder faced for more risk on a more frequent basis to become Expert level champ. At the same time, Rokwilder benefitted from resurrection early in the tournament. Yet Smorgus, a beginner, made it to Round 7 and Rokwilder did not. So, who is a better player? Unless these two face each other directly, we may never truly know. What we do know is that skill level determines how challenging your games will be, and how much harder it is to survive.
I am still thinking through how to address the inequity of allowing people to compete in protected skill levels within the same tournament. Perhaps players should be permitted to pick their own opponents beginning in Round 1; there would be a natural tendency for more skilled players to prey upon less skilled players. Just like an efficient ecosystem, the better players would live longer, before they were forced to prey upon each other. (Isn’t that a horrible metaphor?) The outcome would be more reflective of who the better players are.
Alternatively, we could keep the skill levels entirely separate. However, this would require the running of multiple tournaments at once, and our automation just isn’t there yet.
If you have thoughts on this, I’d love to hear them.